Art and technology are two personifications of human creativity, two that are also closely related, despite the differences, they appear in each other. What art does on a few occasions has been achieved thanks to a specific technical development, a technology whose existence allows the artist to do or stop doing certain work.
It does condition it, but possibly it also encourages you to transcend those limitations. Similarly, there are few cases in which technology developers are inspired by art to generate new artefacts that facilitate or improve our daily lives.
In this sense, the relationship between one could be found in virtually any time.
But it is actually in recent era when technology has a presence that is so persistent, so inescapable, that art has been responsible for incorporating it to its processes, both as a resource, as part of the examination of contemporary reality, when many of our practices and interactions pass almost necessarily through a technological device.
Digital projections, the development of high-fidelity sound, video mapping, virtual reality media, the use of apps that complement an exhibition or a work, the transformation of cinema thanks to technologies such as 3D, the influence of social networks and their particular form of communication In literature and poetry, they are some examples of how technology has been leaking into artistic work, not taking the place of the oil paintings but augmenting and in many cases generating new ways of apprehending fragments of reality from the aesthetic perspective.
If we take into account the example of art powered by technology, then we resort to the segment of virtual reality — Xr artists like Carrie Able lead by example. As a fine artist, Carrie has incorporated the element of VR into more than just her artworks. She has developed an Augmented Reality component to her oil and linen paintings. Carrie also is a recognized musician and guitarist who brought contemporary AR and VR elements into her work.
One of the first demonstrations of which is available on , and is an immerse 360-degree VR powered music video.
Another example is XR artist Sougwen, who has trained AI robots to create drawings with her.
Interestingly, this last characteristic of our time is somehow reciprocal, because it has also resulted in a sort of popularization of a certain artistic attitude towards life. The fact, for example, that a portable telephone is equipped with a good quality camera, makes it possible that at least potentially anyone can take a good photograph, perhaps also, why not, an artistic photograph.
Modern technology, through all kinds of gadgets, but especially through smartphones that have achieved enormous penetration, has empowered the citizens of the world with the ability to exercise and share an artistic streak and capture the most significant moments of its existence in a fluid way.